Convert any dungeon mob spawner into a reliable XP farm. Funnels mobs into a kill chamber where you finish them with one hit for maximum XP. Works with zombie, skeleton, and spider spawners. This intermediate mob grinder build works in Minecraft Java Edition and Bedrock Edition, version 1.20+ and above. Budget around 25-30 minutes for construction — have all materials in your inventory before you begin.
The Intermediate rating reflects either multi-layered construction, a larger footprint that demands planning ahead, or simple redstone circuits. You should be comfortable with basic survival mechanics and resource gathering before starting. Budget extra time for iteration — not everything lines up perfectly the first try.
| Material | Quantity |
|---|---|
| Water Bucket | 2 |
| Sign (any) | 4 |
| Slab (any) | 8 |
| Cobblestone | 64 |
| Hopper | 1 |
| Chest | 2 |
| Torch | 16 |
| Pickaxe | 1 |
Total distinct materials: 8. Gather everything listed above before you start — mid-build supply runs break your momentum.
Find a dungeon with a mob spawner. Light it up with torches immediately to stop spawns. Clear out the room to 9x9x4 blocks with the spawner centered. Remove all cobblestone and mossy cobblestone from the floor.
On one side of the room, dig a 2-block wide trench across the full 9-block width. Make the trench 1 block deep at the edges, sloping down to 2 blocks deep in the center.
Place water source blocks at the far wall (opposite from the trench). The water should push mobs across the room and into the trench. Use signs at the trench edge to stop water from flowing in.
From the center of the trench, dig straight down 22 blocks. This is the drop shaft. The 22-block fall leaves mobs at half a heart — one punch kills them. Make the shaft 1x1.
At the bottom of the shaft, create a 1x1 area where mobs land. Place slabs at mob head height so you can see and hit their feet. Add a hopper under the landing block connected to a double chest for auto loot collection.
Go back to the spawner room and remove ALL torches. Close off the room so no light gets in (spawners need dark). Go to your kill chamber and wait. Mobs spawn, get pushed by water, fall down the shaft, and arrive at one-hit kill health.